02.10.2019

Civ 5 Resources Legendary Start

Civ 5 Resources Legendary Start 3,8/5 2486 reviews

Strategic resource nodes provide more than 1 point of the resource (in terms of number of units they can support). Strategic resource nodes come in different sized deposits, providing between 2 to 6 points or more (for later resources). Luxury resources provide +5 Happiness (to the whole empire). I play these two settings, and for a while now I've been on Legendary Start. For overall resources in game, which is better? I want a world with.

Standard Map - 80x52 (4160 Hexes), 8 Players, 16 City-States, 5 Religions, 4 Natural WondersLarge Map - 104x64 (6656 Hexes), 10 Players, 20 City-States, 6 Religions, 6 Natural WondersHuge Map - 128x80 (10240 Hexes), 12 Players, 24 City-States, 7 Religions, 7 Natural WondersOn Large and Huge Maps, the additional Policy Cost per Expansion City is reduced from +10% to +7.5% and +5%, respectively. Instead of +5% per City, Large Maps raise Tech Costs by 3.75% and Huge 2.5%. Unhappiness from number of Cities is reduced by 20% for Large and 40% for Huge. That means instead of 3 Unhappiness per City, you will get 2.4 and 1.8.

This is to help keep things in line with normal costs, as you typically require more Cities to stay competitive on bigger maps. Starting Era: Ancient.

World Age: 4 million/random. Legendary Start will give more resources at each player's starting location, without affecting the total amount in the world. It does make managing Happiness much easier in the early-game and allows for faster expansion. Cities will grow quickly and produce much more Gold/Production with this setting. This does not mean you will have more Unique luxuries nearby, merely more of what you might have spawned with the normal setting. Strategic Balance ensures all Leaders will have access to Strategic Resources (Horses, Iron, Oil) from their starting locations.Abundant Resources will increase the amount of Strategic Resources gained from any given tile by 30-40%, without altering whether or not those are within starting locations - finding one +5 source of Iron made to be +8 may be enough to arm your entire Military with Swords, for example. Abundant/Sparse Resource Settings also increase/decrease the amount of Luxuries and Bonus (Food) Resources found in the world by 35-40%.

Overall, the best setting for ensuring you have more Resources is Abundant instead of Legendary Start. Legendary Start will not increase the amount of resources total in the world, just clump them closer to Capitals. I did not know myself that Legendary Start failed to increase total luxuries - that discovery was made by a user on reddit who did some testing with the Civ 5 World Builder.

Civ 5 Resources Legendary Start

Follow to see his results. Victory Types: All enabled. Other settings: Allow Policy Saving; Allow Promotion Saving; Disable Start Bias; Quick Combat; Quick Movement. Allows you to wait before selecting a Social Policy or Ideological Tenet. Free Policies must be taken as they come. Use this if you prefer to save up Policies - for example, you've finished Tradition or Liberty and want to save Policies until the Renaissance to put them into Rationalism.

Allows you to skip selecting a Promotion when a Unit is first produced or when it gains a level through combat. Normally, the game forces you to choose unless you Upgrade the Unit.

Allowing Promotion saving can give you some tactical advantages - for example you have 2 Promotions saved and could immediately place them into Drill to get a Rough Terrain Combat Bonus when the need arises. You could also save the ability to instantly heal the Unit.

Civ 5 Resources Legendary Start

Use this if you do not like the Start Bias of a Civ you're playing. For example, Korea has a Coastal Start Bias.

Enabling this option would allow them to start on Random terrain, as with all other leaders in the game. Disables Combat Animations, speeding up Turns. When in a big war, it can help with the monotony of watching each single attack. Use this when you have got a little tired of watching the battles, or want to avoid those situations where a Bomber circles a Submarine 30x before returning to its home City. This may be enabled/disabled any time through the options menu while in-game. I like to leave it on for the early portion, and turn it off later on. Disables Movement Animations.

This greatly speeds up turn times, just because you will not have to see the shuffling of units for all City-State Allies and units within your Unit/City's sight radius. Again, it may be enabled/disabled at will through game options, even in an existing game.Other things: you need to have all DLC.

Nations will be random. You need to have 5-20 hours of free time you want to spend, depends on speed/map we play. Ofc we will make breaks, but system of breaks will work in a special way. First of all, if we start game session, we play not less than 3 hours. We play 1 game session per day for example if we played 5 hours and made a break at 5 p.m., we won't play it today anymore. Tho, if we start @ morning, and end before like 2-3 p.m. We can play at evening as well.Second, during game session we can make a break, if majority wants to.

Civ 5 Resources Legendary Start

For example you need to leave. Than we start few strawpolls. First one if we make a break. If more than 50% says yes, we do 2 more polls: next day we play and time on that day. If you need to go, but people want to keep playing. Well, that's bad for you, isn't it? Maybe this system is gimmicky for you, but it's best thing I can think of.Also, I'm not sure If I can host, and If anything special needed for that, I mean, from the side of PC/Internet, but I hope it's not that important.If you're up for the game, leave comment below.

Sign-up will end on Wednesday morning. I'd say we start next week on Saturday, Time will be decided by strawpoll I'll send to all who signs up. Amount of places is kinda limited, so only first 13 players will definitely get into the game.

Everyone after will be on reserve if sm1 falls off on game start (for example if majority wants to start @ 11 am, and sm1 cant be there on time, we invite next guy).If I forgot to mention something or you have question - feel free to mention it in comments.Btw, all 'Explanation' info is from here -UPD.: I know It's pretty long to play, but are we're freaking nuts or not? (, 02:36 PM)Taua Wrote: if it takes ages to read. Imagine how much it takes to write. Say thank you music and drink a tea afterwards.like hour - hour thirty:)(, 02:42 PM)youtubesim Wrote: He didn't say that the game is so expensiveYou can buy It region-free for 12 USD, looking at your all guys profiles, games and skins, I doubt thats a problem for most of you.

And BTW, Even tho I bought it for 5 USD (cuz I live in shit country and games are cheap here), I'd pay full 12 USD price for it if I'd have no other option. Game worth it. Ofc With DLC, w/o DLC Civ5 is only like 65-75% of it's true potential.

This page should give you an overview about the bonuses, which the AI or the player receive depending on difficulty level in Civilization 5. Please note that not all values are clear yet.If you can clarify some of the values, or would like to contribute, then please post in.Player BonusesThese are the handicaps given to players playing at the specified difficulty level.